INVISIBILITY OF BLACK FEMALE PROTAGONISM AND GAMES DESIGN: MARKET, DEVELOPMENT AND PRODUCTION
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Abstract
This paper deals with the marketing, social and production factors that interfere in the low representation of black women in the digital games industry. This problem is addressed with studies such as that of Davis (2016) and Djamila Ribeiro (2019), which confirm how racism and sexism negatively affects the presence of black women in different environments and media. Such phenomenon occurs mainly in the media of games, causing invisibility. In addition, an approach within the field of design is made with authors such as Buchanan (2001) and Rogers (2014) to understand the context of the development of digital games.
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How to Cite
Santos Filho, E. F. dos, & Silva, B. R. da. (2021). INVISIBILITY OF BLACK FEMALE PROTAGONISM AND GAMES DESIGN: MARKET, DEVELOPMENT AND PRODUCTION. Journal of Black Brazilian Researchers Association, 13(38), 119–138. Retrieved from https://abpnrevista.org.br/site/article/view/1206
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Artigos
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